![]() Perception Perks Dead Eye – Riflesĭead Eye increases damage, speeds reloading and reduces stamina use for rifle weapons. ![]() This combined with the fact each successive level requires increasingly more experience points to achieve means that it makes sense to be particularly frugal about pursuing high level perks. Since these meta perks cost skill points to buy the same as other perks, this makes reaching for the highest level perks more expensive than taking lower level perks. In Alpha 19 though they are now mainly meta perks which serve to control the unlocking of other perks. In earlier versions of the game Perception, Strength, Fortitude, Agility and Intelligence were stats in themselves that granted appropriate bonuses to health, stamina etc when levelled up. The last group of perks can only be gained from reading skill books found in loot or purchased from a trader. The perks in the first five groups can be purchased with skill points earned from accumulating experience points. The skills, or perks, of 7 Days to Die are divided among six groups: Perception, Strength, Fortitude, Agility, Intelligence and Books. In the second section we will look at how we can combine various perks to create fun and interesting character builds to suit every playstyle. In the first section of this article we will examine the tactical utility of all the purchasable perks. ![]() Perks are bought with skill points which are awarded when leveling up after accumulating a certain amount of experience points. In this article we will consider the various ways to create interesting and effective character builds in 7 Days to Die.ĭeveloping a character’s abilities in 7 Days to Die is governed entirely by buying perks from the Character Skill Tree. ![]()
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